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Omega-Epsilon

23 Game Reviews

3 w/ Responses

As always the placement of those damn windows either making or breaking runs.

The game is fun, but you really should have focused on your efforts and talent on something that wasn't just yet another Vampire Survivors clone that there's already a slew of on Steam.

Fun game, but the difficulty spike between level 1 and 2 is ridiculous.

Luis responds:

Training wheels off!

Fix the missing skulls bug.

A neat game with great art and smooth gameplay.

My only gripes are that there's not really any value in throwing the Scythe at all, better just to max the Aura stat and use regular attacks to quickly damage all the enemies around you. Also when you kill all the enemies quickly in a level and there's still time left you need to wait for it to tick down instead of just ending the level when there's no enemies left.

I think you could really build on this concept into a larger game!

Love it!

You're quickly becoming one of my favourite content creators.

Not Really Different From Other Platformers

The 'having to die to progress' mechanic is pretty cool and unique, but the problem is that the rest of the game plays like a bland switch and block pushing platformer in both realms of the living and dead. I think you should have added some unique mechanics for each realm.

Really Good...Except

I'm having trouble at the final boss, does anyone have a walkthrough on how to beat him?

Very Simple and Cute

^^ pretty much says it all.

I enjoyed this cute little game.

I Love It!

Thank you for making this fantastic puzzle game. I keep coming back to it and am determined finish it without using any walkthroughs, keep up the great work.

There's nothing to say...HONESTLY.

Male

Brisbane, Australia

Joined on 9/27/05

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